Saving Throws

Ability score modifiers adjust saving throws as follows:

Strength Modifies saving throws vs. paralysis and turn to stone.
Intelligence Modifies saving throws vs. mind attacks (charm, confusion, control, fear, feeblemind, sleep, etc.).
Wisdom Modifies saving throws vs. spells.
Dexterity Modifies saving throws vs. wands and dragon breath.
Constitution Modifies saving throws vs. poison (but not death ray).
Charisma No bonus to saving throws.

Please note that combined modifiers cannot exceed +/-3.

Saving Throws

NEPA Known World csp_gtp2