NEPA Known World
Beginning Spell Lists
Bards begin with two spellsongs in their repertoire. However, at first level, they can still only sing one spellsong for magical effect per day.
|The Eternal Wanderer||Lyndon’s Orchestra|
|Dance of the Faerie||Sonora’s Lullaby|
|The Seeker of Magic||Sound Bubble|
|Demerris’ Resolve||Dance Macabre|
Clerics get no spells at first level. However, they do get Orisons, which are priestly versions of Cantrips. Please see the document on Orisons for more information. At second level, clerics get one first level spell. They have access to all of these but can only memorize one per day.
|Cure Light Wounds||Protection from Evil||Sanctuary|
|Detect Evil||Purify Food and Water||Create Water|
|Detect Magic||Remove Fear||Ring of Hands|
|Detect Poison||Resist Cold|
Elven magic is very similar to Human Magic-user magic but the Elves learn different spells at the beginning of their adventuring careers. They are more focused on nature and the order of life. Forestors, learn the same spells since they are taught by Elves. Both begin with three spells in their spellbooks, one of which must be Read Magic.
|Charm Person||Longstride||Read Magic|
|Detect Danger||Magic Missile||Resist Cold|
|Detect Magic||Predict Weather||Sleep|
|Faerie Lights||Protection from Evil||Fabricate Blade|
Magic-users begin with four spells in their spell books, al of first level. One of those spells must be Read Magic. Spells should be chosen which reflect the magic-user’s background. For instance, a magic-user who studied with a village witch will probably not have magic missile but may be a master of Charm Person. Likewise a combat mage would likely have Magic Missile but not Read Languages.
|Charm Person||Protection from Evil||Ventriloquism|
|Detect Magic||Read Languages||Enlargement|
|Floating Disc||Read Magic||Wall of Fog|
|Light||Find Familiar||Change Self|