NEPA Known World
Armor and Armor Class
One of the key differences between Classic D&D and versions from 3rd Edition or later is the use of negative armor classes: the lower the number the better the protection. Though counter-intuitive, it is easy once you get the hang of it.
Armor comes in a variety of types and styles. The most standard types of armor are included in the table below. Each type of armor constitutes a complete set. The player can presume that his or her character, as part of the set of armor, gets the type of headgear appropriate to the armor (e.g., from a stout leather cap to a full metal helm). Given the abstract nature of D&D combat (not location specific for damage, for instance), the player may imagine other appropriate armor components as s/he chooses – gauntlets, vambrances, greaves, etc. – as these components do not affect play or armor class.
a. Subtract 1 from AC if a shield is used.
b. A druid may use this type of armor if it contains no metal parts or other non-organic components (parts that have never been alive).
c. A thief may use this type of armor.
d. A bard may use this type of armor but may incur penalties for certain actions.
e. Suit armor has some special characteristics; please read below.
Barding is armor for mounts. It generally corresponds to the armor types worn by characters. The table below is based on armor for horses. Barding for other animals will be handled on a case by case basis.